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Dextrous

Illustration: micro pen on paper, 2015

I'm interested in the technology of horror – how, from film to modern video games, media makers have been able to arrange phenomena that dispose people to certain feelings and beliefs.

There's an appreciation of this in the science fiction writer Stanisław Lem's theory of "phantomatics." As well, media scholar Eugene Thacker writes about works of horror that can designed to evidence glimpses of worlds that escape total capture by human rationality.

Dextrous is a series of illustrations that investigate this liminal space of representation: how it can be invoked through simple lines and cartoons.